Scavengers FMP Reflection

Although creating this book was an uphill battle, I’m glad I was able to finish every page I had originally planned out. I’d be lying if I said any step of this process was easy, but what’s important is that the step was carried out. In the end, I did what I set out to do, I created a 22 panel graphic novel, fully bound and illustrated. A cautionary tale, perhaps, but one that was seen through to the end. 

As an illustrator, and especially as a freelancer, you don’t always get the opportunity to finish a piece of work in the way you would prefer. Because of this, it’s important to find a balance between what elements you can use more leeway with, and what you refuse to compromise on. 


Just because a work doesn’t look precisely the way you want it to doesn’t mean that your audience won’t find it enjoyable. An illustrator who is overly-critical of their own work is hardly a new phenomenon in the art world, but test of maturity lies in picking your pencil up and doing it anyway. Again and again and again. In the end, it’s far better to produce something to the best of your ability, than to get hung up on perfectionism and produce nothing at all. 


And who knows? What you consider your "bad art" could touch someone’s life someday.



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