The Plan
Rationale: To produce a short
sci-fi/fantasy graphic novel, using video game elements and a colourful band of
rogues to tell a story to appeal to a young adult audience, and to double as a
portfolio of sorts.
Aim: I want to use this graphic
novel to showcase my skills at character design, narrative, and environmental
design for potential employers, while also creating a story that people can
enjoy on its own.
Objective: If all goes according
to plan, by the end of my preparation period I will have:
A storyboard and plot outline, along with fully developed character introductions.
Secondary research consisting of-
· comics that use similar layouts and themes, see In Real Life, Scott Pilgrim, Johnny Wander, and Roly Poly for a few key examples.
· pattern in technology and textile
· unusual and colourful terrain for environmental inspiration
· game UI throughout different genres and eras
· costume in myth
· observational drawings- studies of the main cast, insects, woven patterns, masks, festival currency, prosthetics, location, architecture, etc.
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